2017, Gamescom, News 18 Sep 2017 Gamescom 2017: German Turtles What’s up, people! Gamescom 2017 happened! Over the course of months, we’ve been working diligently on a special Gamescom build… admin
2017 29 Jul 2017 Blurring the edge: Blending Meshes with terrain in UE4 Hello everyone! There were a lot of questions on twitter about the Terrain Blending material I made for RITE of… admin
2017 18 Apr 2017 Fiddling with Foliage You can’t help but feel that things are missing in your game when comparing your title to gorgeous AAA productions… admin
2016 28 Jun 2016 Making children for a living Welcome back to our blog! I’m Coen van Camp and I’m responsible for most of the 3D modelling in RITE… admin
2016 13 Jun 2016 Game Design – Kill Your Darlings Hey everyone and welcome back! Through this blog post, I want to shed some light on how we pre-produce levels… admin
2016 02 Jun 2016 Concept Art – Environment Consistency How are you all doing today? My name is Maurice Diemeer and I’m the primary concept artist of the turtle… admin
2015 18 Dec 2015 Jumping to conclusions Hello, everyone! Through vicious combat and a ruthless political scheme on my end, I was ‘given’ the honors of writing… admin